Anagram & Information om | Engelska ordet NPCS


NPCS

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Exempel på hur man kan använda NPCS i en mening

  • The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-characters' (PCs) stories, control the non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes.
  • Thirty-nine National Paralympic Committees (NPCs) classified athletes to compete at the 2006 Winter Paralympics.
  • At the 1998 XYZZY Awards, the game won in the Best Writing and Best Story categories, and was nominated for Best Game, Best NPCs, Best Individual Puzzle, Best Individual NPC, and Best Use of Medium.
  • Whenever a combat encounter begins, the game master flips over a card which dictates certain advantages and disadvantages for the players and the non-player characters (NPCs).
  • Trent's relationships with these NPCs are pre-determined and illustrated by cutscenes; the player has no choice of import in Trent's interactions with these NPCs.
  • Certain levels also feature NPCs like the pterodactylus that can be ridden in order to reach otherwise unreachable platforms, that cannot be controlled, but can be used to the player's advantage.
  • Includes new perks, skills, techniques, styles, weapons, and extended combat and injury rules, as well as history on the martial arts, pregenerated NPCs, and ideas for martial-arts campaigns.
  • Drakkhen is known for its unusual sound effects; in lieu of speech, monsters and NPCs make noises that resemble belching, chittering, or inarticulate rumbling.
  • He has also voiced various NPCs in EverQuest II, the Berserker Darklings in The Darkness, Bumble in Kinectimals, and Kaos in.
  • Revolving around collecting and battling cards with images of different in-game monsters, many NPCs within the game world could be challenged to a match, which played out in a diegetic, in-universe manner.
  • In Half-Life (1998), the pathfinding algorithm sometimes failed to find a reasonable way for all the NPCs to evade a thrown grenade; rather than allow the NPCs to attempt to bumble out of the way and risk appearing stupid, the developers instead scripted the NPCs to crouch down and cover in place in that situation.
  • Although he found the outline and "source of villainy" very similar to module N1, Cowie thought I2 was a better-presented adventure than N1 as it provides an "interesting setting, good NPCs, and some very dangerous underground encounters".
  • Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.
  • Losing one of these to the Bane means that the respawn hospital, waypoints, shops, NPCs access, and base defenses are lost and turned to the Bane's advantage.
  • The main characters in the game are the hireable mercenaries along with other non-player characters (NPCs), such as the player's employers Jack and Brenda Richards, and the main antagonist, Lucas Santino.
  • The seven NPCs are Bedok North, Bedok South, Changi, Geylang, Marine Parade, Pasir Ris and Tampines.
  • They provide some rewards such as "Vis" (the game's currency), experience cards, Glaziums (polishers), equipments or recruitable NPCs cards.
  • Planning areas with higher demographies may have two NPCs, namely in Ang Mo Kio, Bedok, Bukit Merah, Jurong West and Yishun, while smaller planning areas may be combined and served by a single NPC, such as in the Central Area.
  • As with other MMORPGs, players control a character avatar within a game world in third or first person view, exploring the worlds, participating in PVP combat, completing objectives, and interacting with non-player characters (NPCs) or other players.
  • The designer has full control of sound propagation within the level, and the "artificial intelligence" of the non-player characters (NPCs) allows for three levels of awareness: vague acknowledgement caused by mild visual or auditive disturbances, which only prompts a startled bit of dialogue; definite acknowledgement caused by significant visual or auditive disturbances, which causes the NPC to enter "search mode", and definite acquisition (triggered by visual on the fully lit player, or face-first contact with a player regardless of the light level), prompting a direct attack.


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