Synonymer & Anagram | Engelska ordet PLATFORMER


PLATFORMER

1

1

Antal bokstäver

10

Är palindrom

Nej

23
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ATF
ER
FO
FOR

1

1

AE
AEF
AEL
AEM
AEO
AER


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Exempel på hur man kan använda PLATFORMER i en mening

  • thumbA platformer (also called a platform game, and sometimes a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment.
  • The original Donkey Kong first appeared as the title character and antagonist of the eponymous 1981 game, a platformer by Nintendo, which would lead to the Donkey Kong series.
  • It was the first Yoshi platformer not to be produced nor directed by Shigeru Miyamoto, although he contributed design ideas and acted as supervisor for the game.
  • Wario is also the main protagonist and antihero of the Wario Land platformer series and the WarioWare party game series.
  • After Gunstar Heroes, Treasure was divided into four teams to develop (in order of release): platformer Dynamite Headdy (1994), fighting game Yu Yu Hakusho Makyō Tōitsusen (1994), run and gun Alien Soldier (1995), and action-adventure Light Crusader (1995).
  • The 15-member team, led by Gregg Mayles, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too complex.
  • Though Dare to Dream did not achieve a great success, it led Bleszinski to work on Jazz Jackrabbit, a platformer co-developed by demoscene coder Arjan Brussee.
  • Miyamoto's team used the technical knowledge they had gained from working on both side-scrollers to further advance the platforming "athletic game" genre they had created with Donkey Kong (1981) and were key steps towards Miyamoto's vision of an expansive side-scrolling platformer.
  • While the main series is known for its 2D side-scrolling platformer gameplay with story that is told through cutscenes, this series instead features 3D action-adventure gameplay and a more detailed story.
  • Besides the platformer and shoot-'em-up stages, there are vertically scrolling bonus stages, a rollercoaster stage and an underwater stage, classifying the game as a multi-genre platformer.
  • Dave Halverson of Gamers' Republic described the same Japanese import as a "hard-core old-school platformer" and framed this difficulty in a positive light.
  • Really, it's a pretty innocuous little game and probably worth a rental if you have an itch for another 3D N64 platformer.
  • PC Powerplay gave the game a mixed score of 62%; reviewer David Wildgoose criticized Monolith's decision to release a 2D platformer in the late 1990s, mentioning the contemporary release of 3D games such as Super Mario 64 and Tomb Raider, and concluded that Claw "might have been an excellent 3D platformer".
  • Eurogamers Dan Whitehead praised it for not being "yet another cutesy platformer", calling it a "diverting casual game".
  • Miyamoto's team used the technical knowledge they had gained from working on both side-scrollers to further advance the platforming "athletic game" genre they had created with Donkey Kong and were key steps towards Miyamoto's vision of an expansive side-scrolling platformer.
  • October – Gremlin Graphics releases Zool for the Amiga, a character-based platformer following in the footsteps of Mario and Sonic.
  • On the other hand, critics have pointed out that the game feels like it has been shoehorned into an inappropriate genre for its content and that even for a platformer it is wholly unremarkable.
  • Paul Glancey of CVG called Chuck Rock Core Design's best platformer so far, if simple and unoriginal.
  • The most lauded version of the game was the NES version, which was praised for incorporating RPG elements into an otherwise standard platformer, and which has since been recognised as an important early example of the Metroidvania sub-genre.
  • Published Necrosphere, a platformer developed by Cat Nigiri, for the PS4, Nintendo Switch, PC, and PSVita.


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