Anagram & Information om | Engelska ordet SHADER
SHADER
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Exempel på hur man kan använda SHADER i en mening
- In 1971, Gouraud made the first computer graphics geometry capture and representation of a human face in wire-frame model, and applied his shader to produce the famous human face images showing the effect of his shading, which were done using his wife Sylvie Gouraud as the model.
- The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
- The GeForce4 Ti (NV25) was launched in February 2002 an additional vertex shader (the vertex and pixel shaders were now known as nFinite FX Engine II), hardware anti-aliasing (Accuview AA), and DVD playback.
- Four different families of microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA.
- This changed the ratio of pixel/vertex shaders from 2:1 (on R300) to 8:3, showing that ATI believed the workload in games as of 2004 and onward to be more pixel shader and texturing oriented than geometry based.
- Other improvements and additions: shapes library, improved Photoshop file support, added pixel shader effects, path layout, transition effects, ListBox item transitions, Model-View-ViewModel pattern support, additional Behaviors, conditional Behaviors, sample data from CLR classes, design time resource resolution, easing functions for WPF 4, cleaner XAML, and.
- Torque Game Engine Advanced (formerly known as Torque Shader Engine) was an expanded version of Torque Game Engine made to support advanced technologies including shaders, per-pixel lighting, and massive terrains.
- There are about 17 villages and hamlets in Point: (listed west to east) Melbost (Mealabost) (Including Stornoway Airport), Branahuie (Bràigh na h-Aoidhe), Aignish (Aiginis), Knock (An Cnoc), Swordale (Suardail), Garrabost, Lower Bayble (Pabail Iarach), Eagleton (Baile na h-Iolaire), Upper Bayble (Pabail Uarach), Shulishader (Sulaisiader, usually referred to as Shader), Sheshader (Seisiader), Flesherin (Fleisirin), Cnoc Amhlaigh, Portnaguran (Port nan Giuran), Aird, Broker (Brocair), and Portvoller (Port Mholair).
- PSSL is said to be largely compatible with the HLSL shader language from DirectX 12, but with additional features for the PS4 and PS5 platforms.
- Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like programming languages for shaders and start to show some resemblance with (arbitrary function) software rendering.
- It has 16 pixel shader units instead of the 20 that the 7800 GT has, but still benefits from the optimizations of the other 7-series GPUs enjoy.
- A shader was used to penetrate, refract and re-emerge layers of light, the concentration of which was adjusted to achieve Fiona's desired radiance; they learned that too much exposure resulted in a mannequin-like appearance.
- In gaming applications, Riven: The Sequel to Myst in 1997 used an HDRI postprocessing shader directly based on Spencer's paper.
- Usually contains at minimum a beveler, pear shader, seeder, and background tool, but sets often contain other tools and sometimes several variations on the same tool.
- 0 support and post-processing using stages may assist shader programmers in chaining together effects to produce any number of custom-made shader effects.
- However, the Xenos introduced new design ideas that were later adopted in the TeraScale microarchitecture, such as the unified shader architecture.
- 1988 "The triangle processor and normal vector shader: a VLSI system for high performance graphics", Michael Deering, Stephanie Winner, Bic Schediwy, Chris Duffy, Neil Hunt, Proceedings of the 15th annual conference on Computer graphics and interactive techniques, SIGGRAPH '88, vol 22, no 4, p 21-30, ACM Press.
- Equipped with 4 vertex shader units, R300 possessed over twice the geometry processing capability of the preceding Radeon 8500 and the GeForce4 Ti 4600, in addition to the greater feature-set offered compared to DirectX 8 shaders.
- Parhelia-512 includes 4 32×4 vertex shaders with dedicated displacement mapping engine, pixel shader array with 4 texturing unit and 5-stage pixel shader per pixel pipeline.
- As with many other titles published by SCE, including LittleBigPlanet and Infamous, Killzone 2 uses a deferred shading engine which enables far greater control over the game's characteristic lighting palette, while maximising processor throughput and limiting shader complexity.
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