Definition, Betydelse & Anagram | Engelska ordet SPRITES
SPRITES
Definition av SPRITES
- böjningsform av sprite
Antal bokstäver
7
Är palindrom
Nej
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Exempel på hur du använder SPRITES i en mening
- The G7400 could play three types of games: all normal G7000 games, special G7000 games with additional high-res background graphics that would appear only when played on the G7400, and G7400-only games with high-res sprites and backgrounds.
- The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features.
- The characters and items remain 2D sprites, but 3D track features include elevation, bridges, walls, and pits.
- Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.
- Other features added to AGA over ECS are super-hi-res smooth scrolling and 32-bit fast page memory fetches to supply the graphics data bandwidth for 8 bitplane graphics modes and wider sprites.
- The game's graphics featured full-colour landscapes with scaling sprites, including race cars and other signs, and a pseudo-3D, third-person, rear perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.
- Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.
- For the first versions, the sprites for game characters were done using rotoscoping techniques just like Prince of Persia, using over 1000 frames to get smooth, lifelike animation.
- Richard Garriott stated in 1984 at Origins Game Fair that Origin Systems developed video games for the Apple II first then ported them to Commodore 64 and Atari 8-bit computers, because the latter machines' sprites and other sophisticated features made porting from them to Apple "far more difficult, perhaps even impossible".
- Heat lightning is not to be confused with electrically induced luminosity actually generated at mesospheric altitudes above thunderstorm systems (and likewise visible at exceedingly great ranges), a phenomenon known as "sprites".
- Characters and sprites are proportionate with each other, and the player navigates Ashley on a three-dimensional field map.
- While VSprites are a virtualization of hardware sprites Bobs are drawn into a playfield by the blitter, saving and restoring the background of the GEL as required.
- Despite some initial skepticism over its introduction of 3D polygons in a genre that previously used realistic digitized sprites (most notably Lethal Enforcers), Virtua Cop went on to become a commercial success and received critical acclaim for enhancing the genre with its 3D graphics, camera system, realistic animations, and ability to target specific body parts with realistic consequences.
- This mode is occasionally extended further with sprites and/or interlacing two bitmaps together (as in SHIFLI or UIFLI).
- To stop Wario, Toad arrives to stop him and return the Woods back over to the sprites by going after Wario himself.
- As early as 1988, an early form of motion capture was used to animate the 2D player characters of Martech's video game Vixen (performed by model Corinne Russell) and Magical Company's 2D arcade fighting game Last Apostle Puppet Show (to animate digitized sprites).
- Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the Mario's Picross title screen.
- Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game.
- Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites.
- Of all these registers, 34 deal exclusively with sprite control (sprites being called MOBs, from "Movable Object Blocks", in the VIC-II documentation).
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